Today was my last day at nVidia… We had a combined welcome-goodbye dinner last night for a couple of us for various occasions of comig/going/relocating. I’ll miss the tons of next gen technical discussion on the internal mailing lists, it’s quite the experience to read so much stuff, half of which is non-public NDA material […]
Archive for September, 2008
FFFFFFFFFFFFFFFFFF
FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF FFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUU ¯\(º_o)/¯
MS Gamefest
Today I went to microsoft gamefest tokyo with NV. There were lots of xboxes and game developers. My boss was doing talks on DX11 tessellation (displacement mapping and terrain) Here’s one of our slides showing deformation stuff :3 And here’s the tessellation terrain demo running in the OpenGL emulation framework (since no hardware supports tessellation […]
Chrome
So Google surprised everybody again by releasing a browser that works surprisingly well for a beta. Having somewhat of a future personal interest in the matter (cough) I had to try it. Initial impressions after less than an hour: It works. This is a big one, but really, websites and flash/videos work out of the […]